Syllabus for EDT696
Current Topics and Applications (Macromedia Studio MX 2004)
Tuesdays 7:00-9:30pm; Hillyard 242


Spring 2005                                                                                         Andrew J. Speyer




The objective of the course is for students to learn how to use a web-authoring applications (Dreamweaver, Fireworks, and Flash), and to use them to create appealing and cutting-edge multimedia.  The course is divided into three five week units, one for each application.


In the Dreamweaver unit, students will learn the Web publishing skills needed to:

·        Add text, graphics, and links

·        Add Macromedia Flash text and buttons

·        Create complex tables in Layout view

·        Add enhancements, such as rollover buttons and images

·        Manage a site


In the Fireworks unit, students will learn the Web publishing skills needed to:

·        Create graphics with both vector and bitmap images

·        Import objects from other applications

·        Work with grouped objects and layers

·        Create formatted text

·        Apply special effects

·        Build buttons

·        Add rollovers

·        Create animated GIF images

·        Optimize images

·        Use Export Preview to compare formats and palette choices


In the Flash unit, students will learn the Web publishing skills needed to:

·        Work with the Macromedia Flash interface and drawing tools.

·        Import a variety of file formats

·        Overlay and align images

·        Manipulate video

·        Create button, graphic, and movie clip symbols

·        Create frame-by-frame animation

·        Add sound effects

·        Generate an e-mail form

·        Publish and export Macromedia Flash movies


Upon completion of this course, students will be able to:


·        Use the Macromedia Studio MX 2004 suite of programs to create interactive and dynamic web sites.

·        Explore the use of web sites inside a K-12 curriculum.

·        Develop a paradigm for using web sites as an effective use of communication.




Aho, Kisti (Editor), Macromedia Studio MX 2004: Step-by-Step.  ISBN 0619-18390-X.

Thomson Course Technology


Thompson Course Technology


Barnes & Noble




You must have access to a computer. The computer may either be a PC or a Macintosh.  The computer must be able to access the Internet. It is recommended that you install the most recent version of a browser possible.


All access to University of Hartford (“Uha”) resources is done through an university email account.  If you do not have an Uha email account, you will need to go to the ITS department to establish one. 


You then need to create an account on Blackboard. (


You will also need to have Adobe Acrobat Reader. It can be downloaded from the Adobe download page.


In addition to having an Uha email address, you must check this email address daily.  All communication for this class will be done through your Uha email address.


While not required, a copy of Macromedia Studio MX 2004 is recommended.  You can download a trial version for 30 days from the Macromedia web site.  Directions on how to install will be presented in class.




The class meets for fifteen sessions beginning on Tuesday, January 18 until and ending on Tuesday, May 3 from 7:00pm until 9:30pm. There is a great deal of material to cover in a limited time frame. Each class will follow this format although I reserve the right to change this format:


7:00-7:30 Review of homework and past material


7:30-8:35 Presentation of new material


8:35-8:40 Break


8:40-9:30 Lab time


Additionally, there is homework between classes.




Bill Gates, in his book The Road Ahead, captures my philosophy towards teaching computer and information science. He writes:


"Classroom learning will include multimedia presentations, and homework will involve exploring electronic documents as much as textbooks, perhaps even more. Students will be encouraged to pursue areas of particular interest, and it will be easy for them to do so. Each pupil will be able to have his[/her] own questions answered simultaneously with the other students' queries. A class will spend part of a day at a personal computer exploring information individually or in groups. Then the students will bring back their thoughts and questions about the information they have discovered to the teacher, who will be able to decide which questions should be brought to the attention of the full class. While students are at their computers, the teacher will be free to work with individuals or small groups and focus less on lecturing and more on problem solving."




Your final grade for the course will be based on:


Class Attendance                                              Mandatory

Participation                                                     10%    

Dreamweaver                                                   30%

Fireworks                                                         30%

Flash                                                                30%    




Participation is an assessment of your involvement during class time. This includes answers to questions, involvement during discussions, and preparation for each class day. We each come from a variety of rich backgrounds and experiences and your willingness to share and collaborate will determine this grade.


The course has divided into three application units consists of a group of in-class lessons documented through Blackboard.  You may work collaboratively or use any resource, short of copying another student’s work, to accomplish the lesson.  A grade is given for each lesson as a percentage of steps completed.  For example, a lesson that is submitted with 24 out of 30 steps successfully completed will receive a grade of 80% or a B-.  The lesson grades are averaged to 75% of the unit. 


Each application unit consists of a larger project, worth 25% of the unit grade, where all work must be done independently without any assistance from other students or the instructor.  However, students may use online resources short of copying code from another web site. 


Each application unit is worth 30% of the final grade.  The final 10% is a participation grade. Furthermore, class attendance is imperative to success.  An unexcused absence will result in a deduction in your participation grade.



A detailed calendar of topics, homework, and projects is found in a separate document on the Blackboard course site.



Andrew Speyer

AIM: spydogref

Work: (203) 697-2105 [leave voicemail with return number + time to call you back]

Office hours: By appointment