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Colonel Mustard, rope, library
take on new life in teaching artificial
intelligence 11/9/04
Contact: Kendra Branchick, 717-337-6801, kbranchi@gettysburg.edu
GETTYSBURG, Pa. - Was it Colonel Mustard in
the library with the rope? Gettysburg College computer science
Prof. Todd Neller is showing students how artificial
intelligence (A.I.) can solve the murder mystery.
The popular board game Clue, the dice game
Pig and the reasoning challenges of both are part of an A.I.
curricular development project by a team of computer science
professors, funded by a two-year $99,460 grant from the
National Science Foundation. The team includes Neller,
University of Hartford Prof. Ingrid Russell and Central
Connecticut State University Prof. Zdravko Markov.
The team is designing laboratory exercises
for introductory A.I. courses. The experiences focus on
reasoning and logic techniques used in playing board or dice
games. In Clue, players use deduction and reasoning involving
six suspects, six weapons and nine rooms as they try to solve
the who, what and where. Pig is a simple probability game
using one die. Neller, a game and puzzle expert, uses Clue to
teach knowledge representation and reasoning, and Pig to teach
value iteration.
“This NSF project, ‘Machine Learning
Laboratory Experiences for Introducing Undergraduates to
Artificial Intelligence,’ will offer a variety of new and
interesting projects for teaching A.I. to college and
university professors world-wide,” Neller said.
More information about Clue, Pig and the NSF
research grant is available at cs.gettysburg.edu/~tneller/nsf/clue
or cs.gettysburg.edu/%7etneller/nsf/pig.
Gettysburg College is a highly selective
four-year residential college of liberal arts and sciences.
With approximately 2,500 students, it is located on a 200-acre
campus adjacent to Gettysburg National Military Park. The
college was founded in 1832.
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