There are four sample instruments in my piece. Each instrument has characteristic and I try to express the work like string quartet. In the string quartet, the first violin player plays alone, the first violin plays with the second violin, viola, violoncello, two of them, and together. I imagine my four sample instruments as real instruments of quartet. These instruments are what we hear around us commonly.

The first one is made by the sound which occurs at office. In other words, the first instrument consists of the sounds of scotch tape, stapler, typewritter, typing, and laughing noise.

The second one is made by the sound of beverage, soda into glass with ice, beer bottle opening, filling beer into glass, cork, and toasting with glasses.

The third one consists of bongos and cellos. However, I used the cello sound at high register which gets out of cello register normally.

The last one is a group of passing cars at street, highway, and bridge. In this piece, the timbre is changed by the points of specific rhythm. It is divided into three parts through specific rhythms. The third and last instruments have multitracks which give different effects.


The task was to write a short piece using 3 original EXS sampler instruments. My samplers used the sounds of crowds of people, sheep, and miscellaneous electronic noises. I established a beat motive in with the electronic sounds and then quietly passed it between the other samplers, all the while having a barely noticeably phasing
electronic ambience underneath it all.

I had a fair amount of difficulty with this project, but I think it's a good start for using personally devised sampler

This project was created by starting with the new sampler instruments (crowds, sheep, electronics) and recording sections. Rather than play and record within the same process of creating, I chose to play the samplers, record what I liked, then bounce the sections. These were then rearranged in a way that compositionally made sense to me and bounced together as one file.


For this Project I created three Sampler Instruments. The blends together a synth bass with a synthesizer, the second has a sample of people talking during dinner and the third has several percussive and prepared piano sounds. I have done some editing in the sampler, using things such as loop and velocities.

In the Composition I wanted to “set up” a mood and have a contrast by using a normal audio of people talking but with several things going on underneath it. The percussions are sparse in the beginning and then are more present from half the piece to end. It is clear from listening that the 3 tracks end with a crescendo and distorted. I also added reverb and delay.


didn't copy/paste well from PDF





For this assignment in which we had to create our own sample sounds I, being out of creative ideas, followed through the chapter in the textbook which addresses using the EXS sampler. Instead of using the loops that the chapter does I found my own audio files in Logic and dragged those into the sampler instrument.

One of the interesting settings I found was that by exporting an audio file’s transients to the sampler I could set up multiple zones to apply to different sampled transients.
For example: when importing a drum groove into the sample I could assign different zones which were velocity defined AND were re routed via a multi output to a different effect. To make sure that each of the transients was very different in velocity I applied a velocity randomizer to all the transients. The result being that the bass and snare and cymbals were all sent to different channel strips based on their velocity. The sound was pretty neat. IT was as if the drums were being abstracted because of the applied effects.

The afghan groove (guitar sounding loop) didn’t really mix with the drums as well as I would have liked.
But I was striving less for musical coolness and focusing on navigating and using the sampler instrument.




Three Unlike Each Other

This work combines three "natural" sounds that do not necessarily occupy the same auditory environment - springs, bird song, and fire. By creating sampler instruments that use these three sounds, the work is able to create a context in which all three logically flow from one to the other.

The recorded samples of bird song and fire are both given opportunities at the beginning of the work to sound their most natural. As they combine with the spring instrument, and each other, they become rhythmic sound masses.

The spring samples are combined to virtually create what could actually be a tangible, microtonal instrument. One could envision a board of springs to flick, each an 1/8th tone apart in pitch. The bird samples have been divided into several groups that are constantly re-positioned to give the effect of bird calls from all directions. The fire samples are segments of a longer recording. The segments have been overlapped so that certain MIDI pitches produce a more robust sound.


For this project I decided to sample program data and turned in to PCM data, I eventually found a sample someone had made on free sound of an old floppy drive playing back. I also sampled an NES audio emulator that I had programmed within Max/MSP. The NES sound card had extreme limitations, it's wave shaper contained only 7bytes of data, one of which was vertical and 6 horizontal. This gives you a vertical resolution of 8 values, and a horizontal resolution of 48 values. I sampled different wavetables and layered them on to the ESX24 by range and dynamics.
The last sample I took was an anima audio track from an episode of The Melancholy of Haruhi Suzumiya.

For some strange reason I had trouble saving the ESX24 for with the anime audio track. I think this might have been an extraction error from the video clip to audio itself because although I could play the synth on the keyboard it wouldn't let me save. So I scraped it and saved the audio again and it seemed to work the second time.

This project I attempt a number of new things. One of which was side chaining the NES tracks to a gate attached to a tremolo. The effect on the 16th note passages gave more shape. However I was unable to create the hard cuts I wanted in my head, and settled for something that sounded interesting as well.


With my own three samplers, I tried to create a nice balance between musical and visual view. The instruments were based on foley sound such as wave, wind, boiling kettle, and phone dial. For the visual effect, I found similar sound and tried to connect them smoothly. For example, I ordered them as rains, waves, wind, and boiling kettle in the beginning. It helped to move visually by listening. For the musical view, I focused on rhythm more than melodic sound. In addition, I put used same process in the beginning and end for the consistency.