baek

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Journey of The Wind

Wherever I go, I can experience diverse wind sounds in the world. These different wind sounds are used in my piece to express the movement of the wind. As the piece is played, the movement is expressed with a single wind sound, multiple sounds, and sometimes none. I focused on the panning effect to design the piece with movements. I used sound materials made by wind except in few occasions.

The audio files I used were cavern wind, airconditioner wind, chiming sound made by wind, a Korean traditional wind instrument Dan-So, toy bird song made by wind, and mega-thunder sound. I began the piece with a sound of hitting a metal handle which is cut in small units. These units are put alternately in two different tracks. One track has the reverb effect, but the other does not. It contrasts in texture. The cavern wind is the background sound. The atmosphere changes when the thunderstorm comes.

The sound of Korean traditional wind instrument is used in varies ways using different effects. After the thunderstorm, the chime and airconditioner sounds are combined as a background. The rustling sound was also main motive was cut into small units. It is similar with the metal handle sound from before. The form is binary, A-B which is divided after the thunderstorm.

brown

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Water or Weapons? (2011)

This sound collage is comprised of recordings of different rain/thunderstorms, totaling four different samples. After breaking down the one of the thunder samples into beats, I noticed how the pelting/striking/crashing noises began to resemble other things, namely explosions. Guns and bombs came to mind first, so I decided to create a drenched landscape where the thunder resembles the firing of guns, using a reversed thunder strike to create a pseudo-echo effect, like something firing in the distance and the sound slowly catching up to you (perhaps people fighting closely, the scuffle slowly reaching where you are). The piece opens with the rhythm-generated rain against a metal roof and closes with the same sound of rain falling on the roof, though this time naturally without any alteration.

dichirico

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gilna

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I wanted to make a very dissonant piece with conflicting rhythms and textures. I looked up 'band' on freesound and found the recording of a samba band in a parade, a drumline, and a radio feedback phenomenon that had to do with conflicting radio signals. If I was allowed to use a fifth audio track, I would've used a recording of a Swedish folk band playing in a park, and in retrospect I wich I had subbed it for the samba track.
I added flanging and reverb to the radio tracks to make them stranger and added echo and lowered the pitch of the samba. The textures rise out of and against each other, with the drumline coming out the most prominently because of its clarity. Occasionally someone in the drumline shouts, and those are my favorite parts.

grover

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knoeckel

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lemmel

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WAR - SOUNDSCAPE
The primary focus and goal of this project was to get better with placing objects in a 3D space by abusing the pan, volume and reverb feature. The project was a war scene but it focused on a particular individual which is followed. All of the noise that he makes is displayed Center whereas the other effects where positioned in the other areas of the speaker spectrum. You will hear how these other elements (people, bullets ect) move around the speaker in relation to the main characters movement.
The piece is 1 minute over and this is because while doing the project, I thought the numbers at the top were in seconds for some reason instead of measure numbers. I didn’t realize this until later in the project.

morel

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Nightingale Forest

The following work is a synthesis of a single nightingale's song, recorded in a forest near Cologne, Germany (according to distribution notes provided on freesound.org). The recording struck me as very musical - not just the overall recording, but each micro section of the bird's call.

This work is an attempt to deconstruct the nightingale's original call (left intact in a fifth, muted track for comparison) and create a new soundscape that suggests both the bird call and the forest in which the recording was originally made.

Many of the micro sections of the original bird call have been stretched and stripped of certain transients to develop longer sounds that still bear semblance to the original call. These somewhat more foreign sounds are interwoven with direct copies of the original call, tethering the soundscape to the source recording.

nokes

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At the start of this project I decide that I wanted my sound to metaphorically occupy a physical space and a laundry room seemed like a nice warm sound scape.

I found a washing machine sample that I found to my liking, and applied some Fast Fourier Transformation in order to make to make the washing machine feel like it was occupying vertical space as well as the horizontal pan. Underneath the constant drown of the machine I rhythmically corrected a cat's purr to be consistent metrically. This cat purr is chopped up and hard panned in order to create stereo polyrhythms with a single audio file.

ryu

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The title of this music is “The Rainy Day.” I use 5 sounds and separate them into 4 tracks: breathing, rain with thunder, kid laugh, metallic tool, and radio. I use pitch shift and reverb for kid laugh so I could create different style compared to the original. In addition, I use a lot of pan and volume automations to give more dynamic; I wish that the sound “moves” like running and chasing. I describe “rainy day” as cold and scary. This is the story of “The Rainy Day”: In the rainy day, a man tries to listen to radio but the signal does not work. Then, he hears metallic sound; he thinks someone is closer to him with a sharp tool. He feels someone looking at him.

As soon as the sound stops, he frays his nerve. He can hear his breathing. Suddenly, he hears a kid’s laugh and the laughter follows him as he moves. He even hears a man laugh over the kid. He is not sure whether he creates an illusion or not. As he hears more, his breathing gets faster as his heartbeat quickens. Finally, he stops breathing.