I confronted the theme of sustainability and water in a slightly skewed way. In a similar abode-obsessed narcissistic-fatalistic way that I've used recently in an orchestral piece describing arson. The sustainability I am currently and melodramatically concerned is the sustainability of my own life through habitable conditions of warmth in my home. My landlord is doing everything possible to drag feet on this issue. So the picture I've used is of a thermometer, while it's measuring the air I'm interpreting it as a temperature as related to water as our heating system would have something to do hot water coming up to the radiators, which also affects the air temperature. So I also used mostly samples found on of steam.

I derived all sound pictures and filters from one shot of the thermometer. All sounds as well derived from my second process, which is also my graphic design style - that is with the clunky device of the mouse or trackpad tracing what exists in a inhuman style (font, or in this case the perfect leds of this thermometer) with a paintbrush tool or the like. I then manipulated that picture a bunch, including repetition, rotation, echos and reverbs. I also analyzed spectrum of one steam sound and derived one beautiful sound picture from that. Rhythm was derived from the numbers of the thermometer. I also did one of my favorite tricks which was to grid filter the picture for "beats." For sounds in the image synth, I occasionally used a sine wave, but mostly used a sample structure derived from every steam sample I found.

Because of the mutlisampler, it occurred to me that there might be little difference between using a sound as a sample and filtering that sound with the same picture in the image filter. So I continually went back and forth between using sound pictures in the image synth and the image filter - eventually having to stop myself from the rotation as soon as I edited a picture for filter I wanted to see what it sounded like in the synth etc. in a vicious cycle.

In the image filter I used only four of the steam sounds I had as any more would be too much. The vicious cycle turned out over 100 individual stereo sounds for my palette somehow. In the final product created using ProTools, I might have used 1/10th of the sounds derived from synth and filter in metasynth - maybe less.

The "narrative" of the piece is concerned with the emotional content inherent in my situation: Anger, deep breathing and repeated anxiety, and in a kind of audio description of people pantomiming fixing something that has something to do with steam. (especially at the end) "See, we're fixing it, hear it? It's gonna work!" which of course it doesn't.



I began my project by reading some articles from the provided websites and decided to focus my attention on the problem of the increasing lack of rainwater and the droughts that result from it. I searched for various images of the effects of droughts on the landscapes of different countries and was interested by the realization that if I didn’t read the related article, I couldn’t tell where the photo was taken.

All of these different depleted areas pretty much looked the same. I gathered four different images, one from California, one from Tangyin county in China, one from Hays county Texas, and one from western Pennsylvania. For my sound sources I decided to predominantly use sounds of rainfall, and gathered different recordings from free from several different areas including a forest in Germany, sounds of rain in New York City, and recordings from various perspectives during rainfall.

For the majority of my piece I used the images of droughts to create various filters and synth instruments in order manipulate these sounds. It was my intention to highlight these very distinct rainfall sounds that have been collected from various parts of the world as a response to the eerily similar images of decaying land that result from lack of rainfall. I did my final mix in Logic where I added only a few effects mostly for mixing purposes including channel eq and space designer.

Here are the links that I used for this project:‐



I divided this project into three sections, the first being sounds created in metasynth by images of water, the next sounds of water being affected (effected?) by those same images, and lastly the source sounds themselves. What I found interesting was both the difference and similarities in sounds produced only from the images, and the affected sounds, and I tried to use that in my piece to create a set of “variations” with the theme being water.

The first 2:30 of this piece utilizes sounds produced either in the image synth, or pink noise affected by filters. All of the images are of water, and though the sounds themselves are not water they are created using these images. The next section uses filters on some of the running water sounds, as well as using the water droplet sound in the image synth (sound used as a sample). The last 1' or so uses the unaffected source sounds, or natural water sounds.



Opened roaringbrookfallsextended.aiff in sample editor
Used Graphic EQ in Effects Room to create lowpass filter to emulate being underwater
and and more specifically, underneath the flow of the waterfall. (RBFUnderthefalls.aif
Opened new roaringbrookfallsextended.aiff in sample editor
Use Graphic EQ in Effects Room again to allow high-mids and high frequencies to emulate just coming to the surface of the waterfall. (RBFAtthesurface.aif)
Opened new roaringbrookfallsextended.aiff in sample editor
Use Graphic EQ in Effects Room to continue to bring sound of waterfall closer and closer to silence. (rbfweakening1.aif, rbfweakening2.aif, rbfweakening3.aif, rbfweakening4.aif, rbfweakening5.aif, rbfweakening6.aif, rbfweakening7.aif, rbfweakening8.aif.
Opened new roaringbrookfallsextended.aiff in sample editor
Finally used Graphic EQ in Effects Room one last time to create a final trickling sound with a high pass filter.

With each of these rendered sound files, I created a specific version of the vertical picture of the waterfall to use in the image synth.
First, I Loaded the Roaring Brook Falls preset file into the Image Synth
For each sound file/picture combination I created a less intense picture (less yellow, more black) to emulate the drying up of the stream that supports the waterfall. Whether it is a group of beavers making a dam or a construction company building one, dams can have harmful effects on the environment both above the dam as well as below. The body of water created above the dam can often become flooded and the water below the dam does not flow naturally, sometimes leading to the complete eradication of certain streams. As the sound files go from RBFweakening1.aif to RBFweakening8.aif, and finally to RBFtrickling.aif, the output gets smaller and narrower until the soundscape ends.

The only sound file that utilized the horizontal picture was the RBFtrickling1.aif.
Opened presets file (horizontal image) into Image Synth
Opened new roaringbrookfallsextended.aiff in sample editor
I used filter 2 to make final track fade out.


none submitted



In this piece I used pictures of water ripples, and used it to filter ocean waves. I used the filter to accent the low base of the source file, thereby giving the impression of underwater. I initially started with the first picture separated in to both left and right stereo and off set it.

The middle picture I varied the it across the stereo spectrum and in the 3 picture I reversed the offset. The whole point of this was to the give the impression of a reversing tide. I Then used sound samples that I generated using filtered pinknoise, which then begins in a a sort of conversation to simulate life. In the final picture I began removing the sound and its impact on the conversation. The two voices get quieter and more spaced out till all is left is the lone voice with no one to respond.




After looking at multiple pictures of rivers, it occurred to me that the Connecticut River runs straight down from where I live in NH to Hartford. I thought it would be an interesting story heard from the perspective of the water running down the valley.

In class on Thursday, we discussed the possibility of altering the middle of the piece and I had an idea to incorporate a historical reference. In my geology class we learned about how Lake Hitchcock was what the Connecticut River is now. I thought that morphing these two stories together would make for a very dynamic piece.